Úvod | Player | Monstra | Střely | Nepohyblivé předměty
Každý objekt v Doom má nějaké dané vlastnosti. Monstra mají nějakou odolnost, rychlost, rozměry, Zbraně mají účinnost, kadenci. Těch objektů a vlastností je však hodně moc a nemíním to celé zkoumat a komentovat. Našel jsem specifikaci všech Doom objektů a zde je předkládám.
Specifikace objektu začíná řádkem thingtype Jméno-věci { a končí znakem }. Jednotlivé vlastnosti jsou vyjádřené anglickými výrazy, zkratkami, číselnými a textovými hodnotami. Objekt nejsou zdi, které tvoří mapu, ale vše co se do mapy umísťuje, má nějaký rozměr a počáteční pozici.
Rychlost hráče jsem pokusem určil na 56.
thingtype DoomPlayer {
speed = 56 (zjištěno pokusem a výpočtem, běh)
spawnstate = S_PLAY
spawnhealth = 100
seestate = S_PLAY_RUN1
reactiontime = 0
painstate = S_PLAY_PAIN
painchance = 255
painsound = plpain
missilestate = S_PLAY_ATK1
deathstate = S_PLAY_DIE1
xdeathstate = S_PLAY_XDIE1
deathsound = pldeth
radius = 16.0000
height = 56.0000
flags = SOLID|SHOOTABLE|DROPOFF|PICKUP|NOTDMATCH
flags2 = FOOTCLIP
flags3 = SLIDE|TELESTOMP|WINDTHRUST
droptype = Backpack
mod = 24
dehackednum = 1
}
thingtype Zombieman {
Doomednum = 3004
spawnstate = S_POSS_STND
spawnhealth = 20
seestate = S_POSS_RUN1
seesound = posit1
attacksound = pistol
painstate = S_POSS_PAIN
painchance = 200
painsound = popain
missilestate = S_POSS_ATK1
deathstate = S_POSS_DIE1
xdeathstate = S_POSS_XDIE1
deathsound = podth1
speed = 8
height = 56.0000
activesound = posact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = FOOTCLIP
raisestate = S_POSS_RAISE1
droptype = AmmoClip
obituary_normal = "was capped by a zombie"
dehackednum = 2
}
thingtype Sergeant {
Doomednum = 9
spawnstate = S_SPOS_STND
spawnhealth = 30
seestate = S_SPOS_RUN1
seesound = posit2
painstate = S_SPOS_PAIN
painchance = 170
painsound = popain
missilestate = S_SPOS_ATK1
deathstate = S_SPOS_DIE1
xdeathstate = S_SPOS_XDIE1
deathsound = podth2
speed = 8
height = 56.0000
activesound = posact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = FOOTCLIP
raisestate = S_SPOS_RAISE1
droptype = WeaponShotgun
obituary_normal = "was blasted by a former sergeant"
dehackednum = 3
}
thingtype Archvile {
Doomednum = 64
spawnstate = S_VILE_STND
spawnhealth = 700
seestate = S_VILE_RUN1
seesound = vilsit
painstate = S_VILE_PAIN
painchance = 10
painsound = vipain
missilestate = S_VILE_ATK1
deathstate = S_VILE_DIE1
deathsound = vildth
speed = 15
height = 56.0000
mass = 500
activesound = vilact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = FOOTCLIP|SHORTMRANGE
flags3 = DMGIGNORED|NOTHRESHOLD
obituary_normal = "was fried by an archvile"
dehackednum = 4
}thingtype VileFire {
spawnstate = S_FIRE1
flags = NOBLOCKMAP|NOGRAVITY|TRANSLUCENT
dehackednum = 5
}thingtype Revenant {
Doomednum = 66
spawnstate = S_SKEL_STND
spawnhealth = 300
seestate = S_SKEL_RUN1
seesound = skesit
painstate = S_SKEL_PAIN
painchance = 100
painsound = popain
meleestate = S_SKEL_FIST1
missilestate = S_SKEL_MISS1
deathstate = S_SKEL_DIE1
deathsound = skedth
speed = 10
height = 56.0000
mass = 500
activesound = skeact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = FOOTCLIP|LONGMELEE|RANGEHALF
raisestate = S_SKEL_RAISE1
obituary_normal = "couldn't hide from a revenant missile"
obituary_melee = "was sucker-punched by a revenant"
dehackednum = 6
}thingtype TracerShot {
spawnstate = S_TRACER
seesound = skeatk
deathstate = S_TRACEEXP1
deathsound = barexp
speed = 655360
radius = 11.0000
height = 8.00000
damage = 10
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE
flags2 = SEEKERMISSILE
dehackednum = 7
}thingtype TracerSmoke {
spawnstate = S_SMOKE1
flags = NOBLOCKMAP|NOGRAVITY|TRANSLUCENT
dehackednum = 8
}thingtype Mancubus {
Doomednum = 67
spawnstate = S_FATT_STND
spawnhealth = 600
seestate = S_FATT_RUN1
seesound = mansit
painstate = S_FATT_PAIN
painchance = 80
painsound = mnpain
missilestate = S_FATT_ATK1
deathstate = S_FATT_DIE1
deathsound = mandth
speed = 8
radius = 48.0000
height = 64.0000
mass = 1000
activesound = posact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = MAP07BOSS1|FOOTCLIP
raisestate = S_FATT_RAISE1
obituary_normal = "was flattened by a mancubus"
dehackednum = 9
}thingtype MancubusShot {
spawnstate = S_FATSHOT1
seesound = firsht
deathstate = S_FATSHOTX1
deathsound = firxpl
speed = 1310720
radius = 6.00000
height = 8.00000
damage = 8
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|TRANSLUCENT
dehackednum = 10
}thingtype Chaingunner {
Doomednum = 65
spawnstate = S_CPOS_STND
spawnhealth = 70
seestate = S_CPOS_RUN1
seesound = posit2
painstate = S_CPOS_PAIN
painchance = 170
painsound = popain
missilestate = S_CPOS_ATK1
deathstate = S_CPOS_DIE1
xdeathstate = S_CPOS_XDIE1
deathsound = podth2
speed = 8
height = 56.0000
activesound = posact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = FOOTCLIP
raisestate = S_CPOS_RAISE1
droptype = WeaponChaingun
obituary_normal = "felt the heat from a chaingunner"
dehackednum = 11
}thingtype DoomImp {
Doomednum = 3001
spawnstate = S_TROO_STND
spawnhealth = 60
seestate = S_TROO_RUN1
seesound = bgsit1
painstate = S_TROO_PAIN
painchance = 200
painsound = popain
meleestate = S_TROO_ATK1
missilestate = S_TROO_ATK1
deathstate = S_TROO_DIE1
xdeathstate = S_TROO_XDIE1
deathsound = bgdth1
speed = 8
height = 56.0000
activesound = bgact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = FOOTCLIP
raisestate = S_TROO_RAISE1
obituary_normal = "was flamed by an imp"
obituary_melee = "was torn apart by an imp"
dehackednum = 12
}thingtype Demon {
Doomednum = 3002
spawnstate = S_SARG_STND
spawnhealth = 150
seestate = S_SARG_RUN1
seesound = sgtsit
attacksound = sgtatk
painstate = S_SARG_PAIN
painchance = 180
painsound = dmpain
meleestate = S_SARG_ATK1
deathstate = S_SARG_DIE1
deathsound = sgtdth
speed = 10
radius = 30.0000
height = 56.0000
mass = 400
activesound = dmact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = FOOTCLIP
raisestate = S_SARG_RAISE1
obituary_melee = "was chewed on by a demon"
dehackednum = 13
}thingtype Spectre {
Doomednum = 58
spawnstate = S_SARG_STND
spawnhealth = 150
seestate = S_SARG_RUN1
seesound = sgtsit
attacksound = sgtatk
painstate = S_SARG_PAIN
painchance = 180
painsound = dmpain
meleestate = S_SARG_ATK1
deathstate = S_SARG_DIE1
deathsound = sgtdth
speed = 10
radius = 30.0000
height = 56.0000
mass = 400
activesound = dmact
flags = SOLID|SHOOTABLE|SHADOW|COUNTKILL
flags2 = FOOTCLIP
raisestate = S_SARG_RAISE1
obituary_melee = "didn't see the spectre"
dehackednum = 14
}thingtype Cacodemon {
Doomednum = 3005
spawnstate = S_HEAD_STND
spawnhealth = 400
seestate = S_HEAD_RUN1
seesound = cacsit
painstate = S_HEAD_PAIN
painchance = 128
painsound = dmpain
missilestate = S_HEAD_ATK1
deathstate = S_HEAD_DIE1
deathsound = cacdth
speed = 8
radius = 31.0000
height = 56.0000
mass = 400
activesound = dmact
flags = SOLID|SHOOTABLE|NOGRAVITY|FLOAT|COUNTKILL
raisestate = S_HEAD_RAISE1
obituary_normal = "was roasted by a cacodemon"
obituary_melee = "was bitten by a cacodemon"
dehackednum = 15
}thingtype BaronOfHell {
Doomednum = 3003
spawnstate = S_BOSS_STND
seestate = S_BOSS_RUN1
seesound = brssit
painstate = S_BOSS_PAIN
painchance = 50
painsound = dmpain
meleestate = S_BOSS_ATK1
missilestate = S_BOSS_ATK1
deathstate = S_BOSS_DIE1
deathsound = brsdth
speed = 8
radius = 24.0000
height = 64.0000
mass = 1000
activesound = dmact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = E1M8BOSS|FOOTCLIP
raisestate = S_BOSS_RAISE1
obituary_normal = "was burned by a baron"
obituary_melee = "was ripped open by a baron"
dehackednum = 16
}thingtype BaronShot {
spawnstate = S_BRBALL1
seesound = firsht
deathstate = S_BRBALLX1
deathsound = firxpl
speed = 983040
fastspeed = 1310720
radius = 6.00000
height = 8.00000
damage = 8
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|TRANSLUCENT
flags2 = NOCROSS
dehackednum = 17
}thingtype HellKnight {
Doomednum = 69
spawnstate = S_BOS2_STND
spawnhealth = 500
seestate = S_BOS2_RUN1
seesound = kntsit
painstate = S_BOS2_PAIN
painchance = 50
painsound = dmpain
meleestate = S_BOS2_ATK1
missilestate = S_BOS2_ATK1
deathstate = S_BOS2_DIE1
deathsound = kntdth
speed = 8
radius = 24.0000
height = 64.0000
mass = 1000
activesound = dmact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = FOOTCLIP
raisestate = S_BOS2_RAISE1
obituary_normal = "bows before a hell knight"
obituary_melee = "was ripped open by a hell knight"
dehackednum = 18
}thingtype LostSoul {
Doomednum = 3006
spawnstate = S_SKULL_STND
spawnhealth = 100
seestate = S_SKULL_RUN1
attacksound = sklatk
painstate = S_SKULL_PAIN
painchance = 256
painsound = dmpain
missilestate = S_SKULL_ATK1
deathstate = S_SKULL_DIE1
deathsound = firxpl
speed = 8
radius = 16.0000
height = 56.0000
mass = 50
damage = 3
activesound = dmact
flags = SOLID|SHOOTABLE|NOGRAVITY|FLOAT
flags2 = NOSTRAFE|RANGEHALF
flags3 = KILLABLE|DEADFLOAT
obituary_normal = "was spooked by a lost soul"
dehackednum = 19
}thingtype Spiderdemon {
Doomednum = 7
spawnstate = S_SPID_STND
spawnhealth = 3000
seestate = S_SPID_RUN1
seesound = spisit
attacksound = shotgn
painstate = S_SPID_PAIN
painchance = 40
painsound = dmpain
missilestate = S_SPID_ATK1
deathstate = S_SPID_DIE1
deathsound = spidth
speed = 12
radius = 128.000
height = 100.000
mass = 1000
activesound = dmact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = E3M8BOSS|BOSS|E4M8BOSS|FOOTCLIP|RANGEHALF
obituary_normal = "stood in awe of the spiderdemon"
dehackednum = 20
}thingtype Arachnotron {
Doomednum = 68
spawnstate = S_BSPI_STND
spawnhealth = 500
seestate = S_BSPI_SIGHT
seesound = bspsit
painstate = S_BSPI_PAIN
painchance = 128
painsound = dmpain
missilestate = S_BSPI_ATK1
deathstate = S_BSPI_DIE1
deathsound = bspdth
speed = 12
radius = 64.0000
height = 64.0000
mass = 600
activesound = bspact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = MAP07BOSS2|FOOTCLIP
raisestate = S_BSPI_RAISE1
obituary_normal = "didn't escape the arachnotron"
dehackednum = 21
}thingtype Cyberdemon {
Doomednum = 16
spawnstate = S_CYBER_STND
spawnhealth = 4000
seestate = S_CYBER_RUN1
seesound = cybsit
painstate = S_CYBER_PAIN
painchance = 20
painsound = dmpain
missilestate = S_CYBER_ATK1
deathstate = S_CYBER_DIE1
deathsound = cybdth
speed = 16
radius = 40.0000
height = 110.000
mass = 1000
activesound = dmact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = E2M8BOSS|BOSS|E4M6BOSS|FOOTCLIP|RANGEHALF|HIGHERMPROB
obituary_normal = "gulped down a cyberdemon's rocket"
dehackednum = 22
}thingtype PainElemental {
Doomednum = 71
spawnstate = S_PAIN_STND
spawnhealth = 400
seestate = S_PAIN_RUN1
seesound = pesit
painstate = S_PAIN_PAIN
painchance = 128
painsound = pepain
missilestate = S_PAIN_ATK1
deathstate = S_PAIN_DIE1
deathsound = pedth
speed = 8
radius = 31.0000
height = 56.0000
mass = 400
activesound = dmact
flags = SOLID|SHOOTABLE|NOGRAVITY|FLOAT|COUNTKILL
raisestate = S_PAIN_RAISE1
nukespecial = PainNukeSpec
dehackednum = 23
}thingtype WolfSS {
Doomednum = 84
spawnstate = S_SSWV_STND
spawnhealth = 50
seestate = S_SSWV_RUN1
seesound = sssit
painstate = S_SSWV_PAIN
painchance = 170
painsound = popain
missilestate = S_SSWV_ATK1
deathstate = S_SSWV_DIE1
xdeathstate = S_SSWV_XDIE1
deathsound = ssdth
speed = 8
height = 56.0000
activesound = posact
flags = SOLID|SHOOTABLE|COUNTKILL
flags2 = FOOTCLIP
raisestate = S_SSWV_RAISE1
droptype = AmmoClip
obituary_normal = "was no match for the past"
dehackednum = 24
}thingtype CommanderKeen {
Doomednum = 72
spawnstate = S_KEENSTND
spawnhealth = 100
painstate = S_KEENPAIN
painchance = 256
painsound = keenpn
deathstate = S_COMMKEEN
deathsound = keendt
radius = 16.0000
height = 72.0000
mass = 10000000
flags = SOLID|SHOOTABLE|SPAWNCEILING|NOGRAVITY|COUNTKILL
dehackednum = 25
}thingtype BossBrain {
Doomednum = 88
spawnstate = S_BRAIN
spawnhealth = 250
painstate = S_BRAIN_PAIN
painchance = 255
painsound = bospn
deathstate = S_BRAIN_DIE1
deathsound = bosdth
radius = 16.0000
mass = 10000000
flags = SOLID|SHOOTABLE
dehackednum = 26
}
thingtype BossCubeSpitter {
Doomednum = 89
spawnstate = S_BRAINEYE
seestate = S_BRAINEYESEE
height = 32.0000
flags = NOSECTOR|NOBLOCKMAP
dehackednum = 27
}thingtype BossSpawnSpot {
Doomednum = 87
height = 32.0000
flags = NOSECTOR|NOBLOCKMAP
dehackednum = 28
}thingtype BossSpawnCube {
spawnstate = S_SPAWN1
seesound = bospit
deathsound = firxpl
speed = 655360
radius = 6.00000
height = 32.0000
damage = 3
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|NOCLIP|MISSILE
dehackednum = 29
}thingtype BossSpawnFire {
spawnstate = S_SPAWNFIRE1
flags = NOBLOCKMAP|NOGRAVITY|TRANSLUCENT
dehackednum = 30
}thingtype DoomBarrel {
Doomednum = 2035
spawnstate = S_BAR1
spawnhealth = 20
deathstate = S_BEXP
deathsound = barexp
radius = 10.0000
height = 42.0000
flags = SOLID|SHOOTABLE|NOBLOOD
mod = 18
dehackednum = 31
}thingtype DoomImpShot {
spawnstate = S_TBALL1
seesound = firsht
deathstate = S_TBALLX1
deathsound = firxpl
speed = 655360
fastspeed = 1310720
radius = 6.00000
height = 8.00000
damage = 3
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|TRANSLUCENT
flags2 = NOCROSS
dehackednum = 32
}thingtype CacodemonShot {
spawnstate = S_RBALL1
seesound = firsht
deathstate = S_RBALLX1
deathsound = firxpl
speed = 655360
fastspeed = 1310720
radius = 6.00000
height = 8.00000
damage = 5
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|TRANSLUCENT
flags2 = NOCROSS
dehackednum = 33
}thingtype RocketShot {
spawnstate = S_ROCKET
seesound = rlaunc
deathstate = S_EXPLODE1
deathsound = barexp
speed = 1310720
radius = 11.0000
height = 8.00000
damage = 20
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE
flags2 = NOCROSS
particlefx = ROCKET
mod = 5
dehackednum = 34
}thingtype PlasmaShot {
spawnstate = S_PLASBALL
seesound = plasma
deathstate = S_PLASEXP
deathsound = firxpl
speed = 1638400
radius = 13.0000
height = 8.00000
damage = 5
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|TRANSLUCENT
flags2 = NOCROSS
mod = 7
dehackednum = 35
}thingtype BFGShot {
spawnstate = S_BFGSHOT
deathstate = S_BFGLAND
deathsound = rxplod
speed = 1638400
radius = 13.0000
height = 8.00000
damage = 100
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|TRANSLUCENT
flags2 = NOCROSS
particlefx = BFG
mod = 8
dehackednum = 36
}thingtype ArachnotronShot {
spawnstate = S_ARACH_PLAZ
seesound = plasma
deathstate = S_ARACH_PLEX
deathsound = firxpl
speed = 1638400
radius = 13.0000
height = 8.00000
damage = 5
flags = NOBLOCKMAP|NOGRAVITY|DROPOFF|MISSILE|TRANSLUCENT
dehackednum = 37
}thingtype BulletPuff {
spawnstate = S_PUFF1
flags = NOBLOCKMAP|NOGRAVITY|TRANSLUCENT
flags2 = NOSPLASH
dehackednum = 38
}
thingtype DoomBlood {
spawnstate = S_BLOOD1
flags = NOBLOCKMAP
flags2 = NOSPLASH
dehackednum = 39
}thingtype DoomTeleFog {
spawnstate = S_TFOG
flags = NOBLOCKMAP|NOGRAVITY|TRANSLUCENT
dehackednum = 40
}thingtype DoomItemFog {
spawnstate = S_IFOG
flags = NOBLOCKMAP|NOGRAVITY|TRANSLUCENT
dehackednum = 41
}thingtype TeleportSpot {
Doomednum = 14
flags = NOSECTOR|NOBLOCKMAP
dehackednum = 42
}thingtype BFGFlash {
spawnstate = S_BFGEXP
flags = NOBLOCKMAP|NOGRAVITY
dehackednum = 43
}thingtype GreenArmor {
Doomednum = 2018
spawnstate = S_ARM1
flags = SPECIAL
dehackednum = 44
}thingtype BlueArmor {
Doomednum = 2019
spawnstate = S_ARM2
flags = SPECIAL
dehackednum = 45
}thingtype HealthBonus {
Doomednum = 2014
spawnstate = S_BON1
flags = SPECIAL|COUNTITEM
dehackednum = 46
}thingtype ArmorBonus {
Doomednum = 2015
spawnstate = S_BON2
flags = SPECIAL|COUNTITEM
dehackednum = 47
}thingtype DoomBlueCard {
Doomednum = 5
spawnstate = S_BKEY
flags = SPECIAL|NOTDMATCH
dehackednum = 48
}thingtype DoomRedCard {
Doomednum = 13
spawnstate = S_RKEY
flags = SPECIAL|NOTDMATCH
dehackednum = 49
}thingtype DoomYellowCard {
Doomednum = 6
spawnstate = S_YKEY
flags = SPECIAL|NOTDMATCH
dehackednum = 50
}thingtype DoomYellowSkull {
Doomednum = 39
spawnstate = S_YSKULL
flags = SPECIAL|NOTDMATCH
dehackednum = 51
}thingtype DoomRedSkull {
Doomednum = 38
spawnstate = S_RSKULL
flags = SPECIAL|NOTDMATCH
dehackednum = 52
}thingtype DoomBlueSkull {
Doomednum = 40
spawnstate = S_BSKULL
flags = SPECIAL|NOTDMATCH
dehackednum = 53
}thingtype StimPack {
Doomednum = 2011
spawnstate = S_STIM
flags = SPECIAL
dehackednum = 54
}thingtype MediKit {
Doomednum = 2012
spawnstate = S_MEDI
flags = SPECIAL
dehackednum = 55
}thingtype SoulSphere {
Doomednum = 2013
spawnstate = S_SOUL
flags = SPECIAL|COUNTITEM|TRANSLUCENT
dehackednum = 56
}thingtype InvulnSphere {
Doomednum = 2022
spawnstate = S_PINV
flags = SPECIAL|COUNTITEM|TRANSLUCENT
flags3 = SUPERITEM
dehackednum = 57
}thingtype BerzerkBox {
Doomednum = 2023
spawnstate = S_PSTR
flags = SPECIAL|COUNTITEM
dehackednum = 58
}thingtype InvisiSphere {
Doomednum = 2024
spawnstate = S_PINS
flags = SPECIAL|COUNTITEM|TRANSLUCENT
flags3 = SUPERITEM
dehackednum = 59
}thingtype RadiationSuit {
Doomednum = 2025
spawnstate = S_SUIT
flags = SPECIAL
dehackednum = 60
}thingtype ComputerMap {
Doomednum = 2026
spawnstate = S_PMAP
flags = SPECIAL|COUNTITEM
dehackednum = 61
}thingtype LightAmpVisor {
Doomednum = 2045
spawnstate = S_PVIS
flags = SPECIAL|COUNTITEM
dehackednum = 62
}thingtype MegaSphere {
Doomednum = 83
spawnstate = S_MEGA
flags = SPECIAL|COUNTITEM|TRANSLUCENT
dehackednum = 63
}thingtype AmmoClip {
Doomednum = 2007
spawnstate = S_CLIP
flags = SPECIAL
dehackednum = 64
}thingtype AmmoBulletBox {
Doomednum = 2048
spawnstate = S_AMMO
flags = SPECIAL
dehackednum = 65
}thingtype AmmoRocket {
Doomednum = 2010
spawnstate = S_ROCK
flags = SPECIAL
dehackednum = 66
}thingtype AmmoRocketBox {
Doomednum = 2046
spawnstate = S_BROK
flags = SPECIAL
dehackednum = 67
}thingtype AmmoCell {
Doomednum = 2047
spawnstate = S_CELL
flags = SPECIAL
dehackednum = 68
}thingtype AmmoCellPack {
Doomednum = 17
spawnstate = S_CELP
flags = SPECIAL
dehackednum = 69
}thingtype AmmoShells {
Doomednum = 2008
spawnstate = S_SHEL
flags = SPECIAL
dehackednum = 70
}thingtype AmmoShellBox {
Doomednum = 2049
spawnstate = S_SBOX
flags = SPECIAL
dehackednum = 71
}thingtype Backpack {
Doomednum = 8
spawnstate = S_BPAK
flags = SPECIAL
dehackednum = 72
}ifenabled(Doom)
thingtype WeaponBFG {
Doomednum = 2006
spawnstate = S_BFUG
flags = SPECIAL
dehackednum = 73
}thingtype WeaponChaingun {
Doomednum = 2002
spawnstate = S_MGUN
flags = SPECIAL
dehackednum = 74
}thingtype WeaponChainsaw {
Doomednum = 2005
spawnstate = S_CSAW
flags = SPECIAL
dehackednum = 75
}thingtype WeaponRocketLauncher {
Doomednum = 2003
spawnstate = S_LAUN
flags = SPECIAL
dehackednum = 76
}thingtype WeaponPlasmaGun {
Doomednum = 2004
spawnstate = S_PLAS
flags = SPECIAL
dehackednum = 77
}thingtype WeaponShotgun {
Doomednum = 2001
spawnstate = S_SHOT
flags = SPECIAL
dehackednum = 78
}thingtype WeaponSSG {
Doomednum = 82
spawnstate = S_SHOT2
flags = SPECIAL
dehackednum = 79
}thingtype TechLamp1 {
Doomednum = 85
spawnstate = S_TECHLAMP
radius = 16.0000
flags = SOLID
dehackednum = 80
}thingtype TechLamp2 {
Doomednum = 86
spawnstate = S_TECH2LAMP
radius = 16.0000
flags = SOLID
dehackednum = 81
}thingtype ShortLamp {
Doomednum = 2028
spawnstate = S_COLU
radius = 16.0000
flags = SOLID
dehackednum = 82
}thingtype ColumnGreenTall {
Doomednum = 30
spawnstate = S_TALLGRNCOL
radius = 16.0000
flags = SOLID
dehackednum = 83
}thingtype ColumnGreenShort {
Doomednum = 31
spawnstate = S_SHRTGRNCOL
radius = 16.0000
flags = SOLID
dehackednum = 84
}thingtype ColumnRedTall {
Doomednum = 32
spawnstate = S_TALLREDCOL
radius = 16.0000
flags = SOLID
dehackednum = 85
}thingtype ColumnRedShort {
Doomednum = 33
spawnstate = S_SHRTREDCOL
radius = 16.0000
flags = SOLID
dehackednum = 86
}thingtype ColumnRedSkull {
Doomednum = 37
spawnstate = S_SKULLCOL
radius = 16.0000
flags = SOLID
dehackednum = 87
}thingtype ColumnGreenHeart {
Doomednum = 36
spawnstate = S_HEARTCOL
radius = 16.0000
flags = SOLID
dehackednum = 88
}thingtype EvilEye {
Doomednum = 41
spawnstate = S_EVILEYE
radius = 16.0000
flags = SOLID
dehackednum = 89
}thingtype FloatingSkulls {
Doomednum = 42
spawnstate = S_FLOATSKULL
radius = 16.0000
flags = SOLID
dehackednum = 90
}thingtype TreeGrayShort {
Doomednum = 43
spawnstate = S_TORCHTREE
radius = 16.0000
flags = SOLID
dehackednum = 91
}thingtype TorchBlueTall {
Doomednum = 44
spawnstate = S_BLUETORCH
radius = 16.0000
flags = SOLID
dehackednum = 92
}thingtype TorchGreenTall {
Doomednum = 45
spawnstate = S_GREENTORCH
radius = 16.0000
flags = SOLID
dehackednum = 93
}thingtype TorchRedTall {
Doomednum = 46
spawnstate = S_REDTORCH
radius = 16.0000
flags = SOLID
dehackednum = 94
}thingtype TorchBlueShort {
Doomednum = 55
spawnstate = S_BTORCHSHRT
radius = 16.0000
flags = SOLID
dehackednum = 95
}thingtype TorchGreenShort {
Doomednum = 56
spawnstate = S_GTORCHSHRT
radius = 16.0000
flags = SOLID
dehackednum = 96
}thingtype TorchRedShort {
Doomednum = 57
spawnstate = S_RTORCHSHRT
radius = 16.0000
flags = SOLID
dehackednum = 97
}thingtype ThornySpikes {
Doomednum = 47
spawnstate = S_STALAGTITE
radius = 16.0000
flags = SOLID
dehackednum = 98
}thingtype TechPillar {
Doomednum = 48
spawnstate = S_TECHPILLAR
radius = 16.0000
flags = SOLID
dehackednum = 99
}thingtype BlackCandle {
Doomednum = 34
spawnstate = S_CANDLESTIK
dehackednum = 100
}thingtype Candelabra {
Doomednum = 35
spawnstate = S_CANDELABRA
radius = 16.0000
flags = SOLID
dehackednum = 101
}thingtype HangingBodyTwitch {
Doomednum = 49
spawnstate = S_BLOODYTWITCH
radius = 16.0000
height = 68.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 102
}thingtype HangingBodyJacket {
Doomednum = 50
spawnstate = S_MEAT2
radius = 16.0000
height = 84.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 103
}thingtype HangingBodyNoLeg {
Doomednum = 51
spawnstate = S_MEAT3
radius = 16.0000
height = 84.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 104
}thingtype HangingBodyTorso {
Doomednum = 52
spawnstate = S_MEAT4
radius = 16.0000
height = 68.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 105
}thingtype HangingBodyLeg {
Doomednum = 53
spawnstate = S_MEAT5
radius = 16.0000
height = 52.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 106
}thingtype HangingBodyJacketPass {
Doomednum = 59
spawnstate = S_MEAT2
height = 84.0000
flags = SPAWNCEILING|NOGRAVITY
dehackednum = 107
}thingtype HangingBodyTorsoPass {
Doomednum = 60
spawnstate = S_MEAT4
height = 68.0000
flags = SPAWNCEILING|NOGRAVITY
dehackednum = 108
}thingtype HangingBodyNoLegPass {
Doomednum = 61
spawnstate = S_MEAT3
height = 52.0000
flags = SPAWNCEILING|NOGRAVITY
dehackednum = 109
}thingtype HangingBodyLegPass {
Doomednum = 62
spawnstate = S_MEAT5
height = 52.0000
flags = SPAWNCEILING|NOGRAVITY
dehackednum = 110
}thingtype HangingBodyTwitchPass {
Doomednum = 63
spawnstate = S_BLOODYTWITCH
height = 68.0000
flags = SPAWNCEILING|NOGRAVITY
dehackednum = 111
}thingtype DeadCacodemon {
Doomednum = 22
spawnstate = S_HEAD_DIE6
dehackednum = 112
}thingtype DeadDoomPlayer {
Doomednum = 15
spawnstate = S_PLAY_DIE7
dehackednum = 113
}thingtype DeadZombieman {
Doomednum = 18
spawnstate = S_POSS_DIE5
dehackednum = 114
}thingtype DeadDemon {
Doomednum = 21
spawnstate = S_SARG_DIE6
dehackednum = 115
}thingtype DeadLostSoul {
Doomednum = 23
spawnstate = S_SKULL_DIE6
dehackednum = 116
}thingtype DeadDoomImp {
Doomednum = 20
spawnstate = S_TROO_DIE5
dehackednum = 117
}thingtype DeadSergeant {
Doomednum = 19
spawnstate = S_SPOS_DIE5
dehackednum = 118
}thingtype DeadDoomPlayerGibs {
Doomednum = 10
spawnstate = S_PLAY_XDIE9
dehackednum = 119
}thingtype DeadDoomPlayerGibs2 {
Doomednum = 12
spawnstate = S_PLAY_XDIE9
dehackednum = 120
}thingtype HeadShishkabob {
Doomednum = 28
spawnstate = S_HEADSONSTICK
radius = 16.0000
flags = SOLID
dehackednum = 121
}thingtype CrushedGibs {
Doomednum = 24
spawnstate = S_GIBS
dehackednum = 122
}thingtype HeadOnStick {
Doomednum = 27
spawnstate = S_HEADONASTICK
radius = 16.0000
flags = SOLID
dehackednum = 123
}thingtype SkullsAndCandles {
Doomednum = 29
spawnstate = S_HEADCANDLES
radius = 16.0000
flags = SOLID
dehackednum = 124
}thingtype ImpaledZombieman {
Doomednum = 25
spawnstate = S_DEADSTICK
radius = 16.0000
flags = SOLID
dehackednum = 125
}thingtype ImpaledZombiemanAlive {
Doomednum = 26
spawnstate = S_LIVESTICK
radius = 16.0000
flags = SOLID
dehackednum = 126
}thingtype TreeTanLarge {
Doomednum = 54
spawnstate = S_BIGTREE
radius = 32.0000
flags = SOLID
dehackednum = 127
}thingtype FlamingBarrel {
Doomednum = 70
spawnstate = S_BBAR1
radius = 16.0000
flags = SOLID
dehackednum = 128
}thingtype HangingCorpseNoGuts {
Doomednum = 73
spawnstate = S_HANGNOGUTS
radius = 16.0000
height = 88.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 129
}thingtype HangingCorpseNoBrain {
Doomednum = 74
spawnstate = S_HANGBNOBRAIN
radius = 16.0000
height = 88.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 130
}thingtype HangingCorpseTop {
Doomednum = 75
spawnstate = S_HANGTLOOKDN
radius = 16.0000
height = 64.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 131
}thingtype HangingCorpseTopBrain {
Doomednum = 76
spawnstate = S_HANGTSKULL
radius = 16.0000
height = 64.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 132
}thingtype HangingCorpseTopLookUp {
Doomednum = 77
spawnstate = S_HANGTLOOKUP
radius = 16.0000
height = 64.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 133
}thingtype HangingCorpseTopNoBrain {
Doomednum = 78
spawnstate = S_HANGTNOBRAIN
radius = 16.0000
height = 64.0000
flags = SOLID|SPAWNCEILING|NOGRAVITY
dehackednum = 134
}thingtype PoolBloodAndGuts {
Doomednum = 79
spawnstate = S_COLONGIBS
flags = NOBLOCKMAP
dehackednum = 135
}
thingtype PoolBlood {
Doomednum = 80
spawnstate = S_SMALLPOOL
flags = NOBLOCKMAP
dehackednum = 136
}
thingtype PoolBrain {
Doomednum = 81
spawnstate = S_BRAINSTEM
flags = NOBLOCKMAP
dehackednum = 137
}
Seznam specifkací přebrán ze stránky Things.def of PrBoom.
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